Customer Value

Customer Value = difference between what a customer pays for a product/service and the benefits they receive.

Understanding Customer Needs

  • Fundamental to a successful business
  • Customers are why businesses exist
  • Creating a customer-oriented culture can be a competitive advantage

Customer Oriented Culture

  • Customer-In Culture
    • Customer involvement throughout the entire value-chain of business
    • Actively uncovering customer needs
    • Advocating the “voice of the client” internally, continuously
    • Holding a “customer is always right” mindset
    • Customer satisfaction is measured, monitored and actioned
  • Product-Out Culture
    • Internally focused
    • Customers are not considered in the product or service development process
    • Arrogant — “We know better”
    • Financial goals come first, second and third in terms of priority, no balance

Economical Value

  • Tangible monetary savings over its long-term use.
  • Consider Total Cost of Ownership or Lifecycle Cost
  • Compared with existing product or service being used by customer.

Functional Value

  • Customer value created by features that create functional benefits
  • Customers utilize a Multi-Attribute Model for comparisons
  • Features
    • Defined by the seller/engineers
    • What the product/service offers
    • Watch out for “feature fatigue”
  • Benefits
    • Defined by the customer
    • Drive buying decisions

Experiential Value

Also known as psychological/emotional value.

  • Branding
    • Represents immense psychological value to customer
    • Allows premium pricing
    • Signals quality, status and image
  • Design — Build a bond for long-term loyalty
  • Emotional Benefits — Build a bod for long-term loyalty
  • Customer Experience and Service — Front-line employees are critical

Social Value

  • Network Effects
    • The more users, the more value increases
  • Preference Formation
    • Consumer preferences are heavily influenced by their peers
    • The popular becomes more popular
  • Social Capital (UGC)
    • Users feel they should reciprocate with content
    • Users feel empowered by offering content
  • Social Relationships